The 3.6 release itself, which came out late last month, introduces a new calibration algorithm offering “vastly greater speed slightly better accuracy” when using a light source to calibrate the system.Īccording to iPi Soft, calibration of a PS3 Eye set-up now takes “less than three minutes, dependent on the number of cameras used, when using a high-end video card”. New in iPi Mocap Studio 3.6: improved marker calibration and FBX export
![ipi studio tracking tutorial ipi studio tracking tutorial](https://www.journaldev.com/wp-content/uploads/2018/03/android-kotlin-radiobutton-project-structure.png)
Data processing is done offline, with data exportable in FBX and BVH formats.Įach system consists of iPi Recorder, a free software package for capturing and playing back footage and iPi Mocap Studio itself, the commercial software used to process the recordings into animation data. IPi Motion Capture systems provide indie studios with a full-body mocap set-up based around the Kinect and Sony’s PS3 Eye cameras. Other recent updates improve performance when using a Microsoft Kinect sensor, permitting real-time tracking and improve the process of exporting animation data to common game engines like UE4 and Unity.Ī two-part markerless mocap system for indie studios
IPI STUDIO TRACKING TUTORIAL UPDATE
IPi Soft has released iPi Mocap Studio 3.6, the latest update to its markerless motion-capture software, adding a new, faster calibration algorithm and extending the software’s support for the FBX file format. The latest updates to the iPi Mocap Studio software improve permit real-time tracking with Microsoft’s Kinect sensors.
![ipi studio tracking tutorial ipi studio tracking tutorial](https://www.journaldev.com/wp-content/uploads/2018/07/android-progress-bar-project-structure.png)
IPi Soft’s most recent promo video for iPi Motion Capture, its markerless motion-capture system.